Not to be confused with Final Boss, the final, more significant variant.
Bosses are a recurring mechanic in The Legend of Zelda series.
Characteristics
In most video games, bosses are a powerful type of enemy or non-player character who specifically serve as major opponents for the main protagonist and must be defeated in order to complete an important objective, as it is the bosses' role to guard it. Known as climactic points of the game, they are usually found at or near the end of a level. A battle against such entities is called a Boss Fight or Boss Battle. In some games where the player can strictly fight each one in the story through a set order by an option such as Ocarina of Time 3D's Boss Challenge mode, it is known as a Boss Rush. Bosses are easily distinguished from regular enemies in that these foes are much larger and stronger, plays a cutscene before and after the battle alongside a dramatic theme song, and often requires strategy or special knowledge to find the correct fighting approach, as the protagonist has to avoid specific attacks and strike at their weak points. A lesser variant, known as a Mini-Boss, can appear at the middle section of the level and sometimes simply be a stronger version of a normal enemy. In some cases, an actual boss can later become a mini-boss (or even a regular enemy) when the protagonist becomes significantly stronger, or can be fought more than once. Like the lower counterpart, common enemies or hazards can appear in groups to assist the boss when they're battled in multiple phases (which causes them to become tougher to beat). Usually, but not always, bosses in a game's narrative are high-ranking minions of the main antagonist appearing to be commanders of the enemy force, which is very commonly the case for Ganon or other lead villains in The Legend of Zelda series, and can also introduce plot-twists. The last, more powerful boss in a game's storyline, known as the Final Boss, is most often the primary villain itself and its defeat leads to the conclusion of the title, as generally seen with Ganon himself.
Gameplay screenshot of Link fighting against the Helmaroc King in The Wind Waker, one of the bosses of the game
In the Zelda franchise, where they are called Guardians or Nightmares in the cases of The Adventure of Link and Link's Awakening, respectively, Link (or other central protagonists) battles against a Boss at the end of a Dungeon, though they can rarely be encountered in other places. Though usually large, dangerous monsters, some of such are established antagonists of the game's story, such as Agahnim, Zant, Ghirahim, the Helmaroc King and so on. In order to reach them in most games, however, he must first acquire the Big Key within that Dungeon. Since A Link to the Past, when Link acquires the Compass, the exact location of the boss within the dungeon is shown on the Dungeon Map, often identified with a skull symbol. Bosses most often have a certain weakness against the key item found inside the specific Dungeon, such as the Bow, Megaton Hammer, Hookshot, etc., and when defeated, the hero is usually awarded with a Heart Container to increase his Life Gauge by one Heart. In some games, Link is occasionally aided by Princess Zelda or other allies to help him defeat powerful bosses, usually the Final Boss itself. Although Bosses do not have their own health being displayed to the player, like normal enemies, they can be revealed with the Hero's Charm in The Wind Waker, while Breath of the Wild, its sequel, as well as Hyrule Warriors have it explicitly shown. Offensive and defensive upgrades, though not necessarily required in the majority of games, are advised to obtain in order to defeat bosses more easily as well as using healing items such as Potions or Fairies, as some have attacks with a high damage output, can counter certain attacks by Link and prove difficult for an unprepared player. This is especially true for the Final Boss counterpart.
List of bosses in mainline games
The Legend of Zelda
- Aquamentus
- Dodongo
- Manhandlea
- Gleeok
- Digdogger
- Gohma
- Ganon (Final Boss)
The Adventure of Link
- Mazura
- Jermafenser
- Rebonack
- Carock
- Gooma
- Barba
- Thunderbird
- Link's Shadow (Final Boss)
A Link to the Past
- Armos Knights
- Lanmolas
- Moldorm
- Helmasur King
- Arrghus
- Mothula
- Blind the Thief
- Kholdstare
- Vitreous
- Trinexx
- Agahnim
- Ganon (Final Boss)
Link's Awakening
- Moldorm
- Genie
- Slime Eye
- Angler Fish
- Slime Eel
- Facade
- Evil Eagle
- Hot Head
- Shadow Nightmare (Final Boss)
Ocarina of Time
- Queen Gohma
- King Dodongo
- Barinade
- Phantom Ganon
- Volvagia
- Morpha
- Bongo Bongo
- Twinrova
- Ganondorf/Ganon (Final Boss)
Majora's Mask
- Odolwa
- Goht
- Gyorg
- Twinmold
- Majora's Mask (Final Boss)
Oracle of Seasons
- Aquamentus
- Dodongo
- Mothula
- Gohma
- Digdogger
- Manhandla
- Gleeok
- Medusa Head
- General Onox (Final Boss)
Oracle of Ages
- Pumpkin Head
- Head Thwomp
- Shadow Hag
- Eyesoar
- Smog
- Octogon
- Possessed Nayru
- Plasmarine
- Ramrock
- Veran (Final Boss)
Linked Game
Four Swords
- Big Manhandla
- Dera Zol
- Gouen
- Vaati (Final Boss)
The Wind Waker
- Gohma
- Kalle Demos
- Gohdan
- Helmaroc King
- Jalhalla
- Molgera
- Puppet Ganon
- Ganondorf (Final Boss)
Four Swords Adventures
- Phantom Ganon
- Stone Arrghus
- Helmaroc King
- Big Poe
- Big Moldorm
- Frostare
- Vaati
- Ganon (Final Boss)
The Minish Cap
- Big Green Chuchu
- Gleerok
- Big Octorok
- Mazaal
- Gyrog Pair
- Vaati (Final Boss)
Twilight Princess
- Diababa
- Fyrus
- Morpheel
- Stallord
- Blizzeta
- Armogohma
- Argorok
- Zant
- Possessed Zelda
- Dark Beast Ganon
- Ganondorf (Final Boss)
Phantom Hourglass
- Blaaz
- Cyclok
- Crayk
- Cubus Sisters
- Gleeok
- Dongorongo
- Eox
- Bellum
- Ghost Ship
- Bellumbeck (Final Boss)
Spirit Tracks
- Stagnox
- Fraaz
- Phytops
- Cragma
- Byrne
- Skeldritich
- Demon Train
- Cole
- Malladus (Final Boss)
Skyward Sword
- Scaldera
- Moldarach
- Kolotos
- The Imprisoned
- Tentalus
- Levias
- Bilocyte
- Horde Battle
- Ghirahim
- Demise (Final Boss)
A Link Between Worlds
- Yuga
- Moldorm
- Margomill
- Gemesaur King
- Arrghus
- Knucklemaster
- Stalblind
- Zaganaga
- Dharkstare
- Grinexx
- Yuga Ganon (Final Boss)
Tri Force Heroes
- Margoma
- Arrghus
- Moldorm
- Blizzagia
- The Lady's Pets
- Stalchampion
- Prismantus
- Shadow Links
- Lady Maud (Final Boss)
Breath of the Wild
- Stone Talus
- Igeno Talus
- Frost Talus
- Hinox
- Stalnox
- Molduga
- Waterblight Ganon
- Fireblight Ganon
- Thunderblight Ganon
- Windblight Ganon
- Monk Maz Koshia
- Master Kohga
- Calamity Ganon/Dark Beast Ganon (Final Boss)
Tears of the Kingdom
- Colgera
- Yunobo
- Moragia
- Marbled Gohma
- Sludge Like
- Mucktorok
- Phantom Ganon
- Seized Construct
- Master Kohga
- The Demon King's Army
- Ganondorf/Demon Dragon (Final Boss)
Echoes of Wisdom
Other Appearances
Zelda (Game & Watch)
The Faces of Evil
The Wand of Gamelon
BS The Legend of Zelda
Zelda's Adventure
Ancient Stone Tablets
Freshly-Picked Tingle's Rosy Rupeeland
Ripened Tingle's Balloon Trip of Love
Hyrule Warriors
Cadence of Hyrule
Hyrule Warriors: Age of Calamity
Gallery
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Gleeok, a boss from The Legend of Zelda
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Thunderbird, a boss from The Adventure of Link
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Agahnim, a boss from A Link to the Past
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The Genie, a boss from Link's Awakening
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Volvagia, a boss from Ocarina of Time
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Goht, a boss from Majora's Mask
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Head Thwomp, a boss from Oracle of Ages
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Manhandla, a boss from Oracle of Seasons
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Gouen, a boss from Four Swords
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The Helmaroc King, a boss from The Wind Waker
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Vaati, a boss from Four Swords Adventures
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Mazaal, a boss from The Minish Cap
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Zant, a boss from Twilight Princess
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The Cubus Sisters, a boss from Phantom Hourglass
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The Demon Train, a boss from Spirit Tracks
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Ghirahim, a boss from Skyward Sword
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The Gemesaur King, a boss from A Link Between Worlds
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Shadow Link, a boss from Tri Force Heroes
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Thunderblight Ganon, a boss from Breath of the Wild
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Master Kohga, a boss from Tears of the Kingdom
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Gameplay, fighting against Gooma in The Adventure of Link
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Gameplay, fighting against Agahnim in A Link to the Past
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Gameplay, fighting against Queen Gohma in Ocarina of Time
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Gameplay, fighting against Kalle Demos in The Wind Waker
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The Adventure of Link artwork of Link encountering Thunderbird
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Ocarina of Time artwork of Link fighting against Queen Gohma, the boss of Inside the Deku Tree, alongside a few Gohma Larvae
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Ocarina of Time artwork of Link being attacked and captured by Morpha, the boss of the Water Temple
Trivia
- The term "boss" for video games, which became common usage in the late 1980s, likely originated from films released in the early '70s, such as The Big Boss staring Bruce Lee, in which he fights a criminal gang before battling the eponymous "big boss", and Game of Death, where Lee battles a different boss-like character on each level of a pagoda, which later inspired the boss battles of action games such as beat 'em ups. Video game bosses also take inspiration from early tabletop role-playing games, such as Dungeons & Dragons, in which a typical dungeon campaign would feature a single strong enemy acting as the boss of the weaker minions that players would face beforehand. Most bosses also serve as the leader of previous enemies, hence the name.
- Similar to the Final Boss, although traditional bosses are usually an enemy to the player character in most video game media, it is not always the case. Some games such as the Pokémon franchise (Gym Leaders/Elite Four in that case) have such opponents not being villains but rather another good-alignment individual. Occasionally, even other protagonists or supporting characters can be bosses themselves (which their defeats do not result in their demise).
- The known Bosses who later become Sub-Bosses or a normal enemy in the core series are the Armos Knights, Lanmola, Moldrom, Helmasuar King, Arrghus, Mothula, Blind the Thief, Kalle Demos, Jalhala, Molgera, Moldarach, and every such foe from The Legend of Zelda except for Aquamentus and Ganon himself.
- In The Legend of Zelda, bosses periodically roar as Link is near their location or when attacking the hero.
- In A Link to the Past, the sound effect of a boss being defeated is used for when the player deletes their save file on the File Select screen.
- On a similar note, the sound of such foes taking damage is often claimed by fans to resembling themselves saying "ow".
- In certain video games, a boss can be a playable character, most commonly in fighting games, giving the player a significant advantage in gameplay compared to standard ones. Although this mechanic obviously have never occurred in the main Zelda series, in spin-offs such as Super Smash Bros. or Hyrule Warriors, it is possible, as Ganondorf or even Ganon (despite technically being a Final Boss). However, in the former games, Ganondorf is only an unlockable fighter, not a legitimate boss.
- In a few games since Majora's Mask, Link can re-battle bosses if the player chooses.
- In the N64 game, the Fierce Deity's Mask is restricted only for boss battles. However, through glitches, it is possible to use it elsewhere in Termina.
- The Silver Arrow in A Link to the Past, due to its incredibly high damage output of 100 times the amount of the Fighter's Sword's, can instantly kill bosses vulnerable to the item, with the exception of Vitreous and Ganon, who require multiple shots to defeat them. However, in the case of those foes, the damage output was restricted to only 24 times the basic sword, instead.
- In Link's Awakening, if Link were to steal an item from a shop and then returns back, the boss theme plays as the angry Shopkeeper unleashes a powerful magic beam attack that instantly kills the hero as a penalty (alongside his name becoming "THIEF").
- The Adventure of Link is the first game in The Legend of Zelda series to have a battle theme song for bosses, as the original game does not have such whatsoever. However, it wasn't until The Wind Waker where every boss has their own unique music. Some also reuse themes from ones from past installments such as Stallord's from Twilight Princess being a remix of King Dodongo/Volvagia's own from Ocarina of Time.
- Notably, Molgera's theme is similar to that of The Wind Waker's Sub-Boss theme, as it shares the flute as the primary instrument played.
- For unknown reasons, presumably by programming limitations, whenever a boss is defeated in A Link to the Past, the player cannot pause gameplay until the Heart Container or other essential items they're guarding is obtained, or in the case of Ganon's Tower, after its death animation ends.
Boss battle theme samples
The Adventure of Link (debut)
A Link to the Past
Link's Awakening
Ocarina of Time
Majora's Mask
The Wind Waker (Molgera)
Twilight Princess (Stallord)
Breath of the Wild (Thunderblight Ganon)
Nomenclature
| Language | Name | ||
|---|---|---|---|
| This table was generated using translation pages. | |||
See Also
- Enemy
- Dungeon
- Sub-Boss
- Final Boss
- Boss on Wikipedia
Notes
References
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