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This article is about the original game. For the series itself, see The Legend of Zelda (Series). For other uses, see The Legend of Zelda (Disambiguation).

The Legend of Zelda (sometimes called "Zelda 1" or "Original Zelda" by fans) is an action-adventure game developed and published by Nintendo, originally released on February 21, 1986 for the Famicom Disk System in Japan and internationally on the Nintendo Entertainment System in 1987. It is the titular launch title of The Legend of Zelda series. The game's plot centers around a young swordsman adventurer in green named Link, to protect the fantasy Kingdom of Hyrule from the evil porcine-like monster Ganon who plans to rule it by force, rescue Princess Zelda, and claim the Triforce to restore peace, which would become the central theme for the currently long-running franchise. Like most other early Zelda games, it has since been re-released multiple times for several platforms, including the Nintendo GameCube, the Game Boy Advance, as well as the Virtual Console and Nintendo Switch Online. The Japanese version of the game is known as The Hyrule Fantasy: The Legend of Zelda.

A breakthrough game of its age not unlike its contemporary Super Mario Bros., as this NES title is the first installment - therefore the one that debuted a majorly successful series that since became one of Nintendo's flagship franchises (alongside Mario and Pokémon) and popularized the 2D action-adventure genre, The Legend of Zelda is widely considered one of the most important and influential video games ever created, and was highly popular during its release, selling 6.5 million copies worldwide. For a time, it was the best-selling Zelda game until Ocarina of Time on the Nintendo 64 (which repeated its revolution for 3D) in 1998, selling 7.6 million. Therefore, it held the record for 12 years.

The following installment, Zelda II: The Adventure of Link, is the game's direct sequel.

Story

TLoZ Title Display Sword Artwork
The title screen

The title screen

"A long, long time ago the World was in an age of Chaos.

"In the midst of this chaos, in a little kingdom in the land of Hyrule, a legend was being handed down from generation to generation, the legend of the 'Triforce'; golden triangles possessing mystical powers. One day, an evil army attacked this peaceful little kingdom and stole the Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Wisdom into eight fragments and hid them throughout the realm to save the last remaining Triforce from the clutches of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, Impa, to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of Impa."

"Braving forests and mountains, Impa fled for her life from her pursuers. As she reached the very limit of her energy she found herself surrounded by Ganon's evil henchmen. Cornered! What could she do? ... But wait! All was not lost. A young lad appeared. He skillfully drove off Ganon's henchmen, and saved Impa from a fate worse than death."

"His name was Link. During his travels, he had come across Impa and Ganon's henchmen. Impa told Link the whole story of Princess Zelda and the evil Ganon. Burning with a sense of justice, Link resolved to save Zelda, but Ganon was a powerful opponent. He held the Triforce of Power. And so, in order to fight off Ganon, Link had to bring the scattered eight fragments of the Triforce of Wisdom together to rebuild the mystical triangle. If he couldn't do this, there would be no chance Link could fight his way into Death Mountain where Ganon lived."

"Can Link really destroy Ganon and save Princess Zelda?

"Only your skill can answer that question. Good luck. Use the Triforce wisely."[22][23]

-Instruction Manual

Gameplay

Screenshot of gameplay, showing Link defeating an  with his

Screenshot of gameplay, showing Link defeating an Octorok with his Sword

Although rather basic by today's standards and in comparison to most later installments of the franchise, the gameplay of the original The Legend of Zelda introduced a revolutionary level of gaming for its time that has since become standard for The Legend of Zelda series as a whole (and other games inspired by it). Many of its innovations include freely exploring a vast overworld, distinctive music, the ability to use multiple different inventory items, solving puzzles, fighting enemies or bosses directly in various dungeons, the ability to take damage without fear of immediately dying due to the use of a health meter mechanic, and being able to save the player's progress in a home console (which can be quickly done by pressing Up + A with a second controller on the inventory screen). At the time of release in 1986, The Legend of Zelda was considered one of the most complex action-adventure games and its ruleset was a significant leap compared to the likes of Adventure (which previously was the most popular title of the genre) and the Swordquest series released prior on the Atari 2600, one of the main contributing factors of its great success.

Despite there being no direct confirmation by Nintendo that The Legend of Zelda had taken inspiration by Atari, Inc.'s Adventure (released in 1980), the NES game shares a few elements. Aside from real-time open-world gameplay (although enemies do not chase Link from one area to the next nor actions by them occur off-screen), their settings are based on a medieval fantasy kingdom attacked by an evil sorcerer, having items with prescribed abilities, the protagonist fights dragon-like monsters with a sword (Zelda's case being Aquamentus and Gleeok) and must acquire a sacred object (Enchanted Chalice and Triforce, respectively) to complete the game. Because of these connections, some fans have considered this title as Adventure's "spiritual successor".

Dungeon Exploration

Barring Link's progress are Creatures he must battle to locate the entrances to nine underground Dungeons. Each Dungeon is a unique, maze-like collection of rooms connected by doors and secret passages and guarded by monsters different from those found in the overworld. Link must successfully navigate each Dungeon to obtain one of the eight pieces of the Triforce of Wisdom. Dungeons also conceal useful items, such as a Boomerang for retrieving items and stunning enemies and a Flute with magical properties. The first six Dungeons have visible entrances, but the remaining three are hidden. Except for the final Dungeon - Death Mountain, which can't be entered until the previous eight have been completed, the order of completing Dungeons is somewhat arbitrary, but many Dungeons can only be reached or completed using items gained in the previous one.

Overworld Exploration

Concept artwork of the game's overworld

Concept artwork of the game's overworld

Non-linearity, the ability to take different paths to complete the game, separated The Legend of Zelda from its contemporaries (although it is not the first game ever to have this type of exploration), and introduces such a concept for the main series. Link can freely wander the Overworld, finding and buying items at any point, and enabling the flexibility to play the game in unusual ways; for example, it is possible to reach the Final Boss of The Legend of Zelda - Ganon, without actually taking a Sword (but cannot be defeated, however). Nintendo of America's management initially feared that players might become frustrated with the new concept, left wondering what to do next. As a result, the American version of the game's instruction manual contains many hints, tips, and suggestions for players.

Second Quest

After completing the game, the player has access to a more difficult quest, officially referred to as the Second Quest, where Dungeons and the placement of items are different, with stronger enemies. Although a more difficult "replay" wasn't actually unique to The Legend of Zelda, as earlier media already used this concept including Nintendo's own Super Mario Bros., few games offered a "second quest" with entirely different levels to complete. Interestingly, entering "ZELDA" as the player's name starts the Second Quest immediately, making it one of the first Nintendo games to have a hidden code.[24] The Second Quest can be replayed each time it is completed.

Game Information

Development

Shortly before starting the concurrent development of Super Mario Bros. for the Mario franchise in 1984, Shigeru Miyamoto began developing The Legend of Zelda as a launch title for the Family Computer Disk System, an add-on for the Famicom using floppy disk media for storing games rather than cartridges.[25] Miyamoto got inspiration for an adventure game from his own explorations to the countryside and hillsides around his home.[26] Seeking to create a fairytale setting, co-developer Takashi Tezuka drew inspiration from J. R. R. Tolkien's The Lords of the Rings novel trilogy when writing the story.[27] With the medieval sword and sorcery theme set, Miyamoto wanted to have treasure hunting gameplay to also bring in the sense of adventure seen in movies such as Indiana Jones.[28] The game began as a two-player dungeon creator, but later became a one-player game with underground dungeons that surrounded Death Mountain, with forests, lakes, and Hyrule Field added eventually as they wanted to explore above ground too. Miyamoto wanted to call the game "The Legend of something", so a PR planner suggested "Zelda", the name of F. Scott Fitzgerald's wife, for not only the title and eventual highly successful franchise, but also the eponymous princess character.[29]

Japanese Version

The Legend of Zelda made its debut in Japan as a Family Computer Disk System title rather than the main console

The Legend of Zelda made its debut in Japan as a Family Computer Disk System title rather than the main console

The Legend of Zelda was originally released in 1986 as a launch title for the Famicom Disk System in Japan as Zelda no Densetsu - The Hyrule Fantasy, alongside Super Mario Bros. The Lost Levels (known as Super Mario Bros. 2 in that region) for the Mario series. Apart from facilitating data saving, the disk drive also added an extra wavetable sound channel on top of the Famicom/NES' original five. This has caused the original release to sport quite a different yet unique sound compared to the more widespread Nintendo Entertainment System cartridge release and was considered revolutionary for the time. This difference is most notable during the title screen. As the game's sequel, The Adventure of Link, was also originally released on the FDS, this is also the case as well. In 1994, the game was re-released in Japan under the standard Famicom cartridge format under the name Zelda no Densetsu 1 (despite its copyright year saying 1992). Therefore, this version does not have the exclusive sound effects heard in its initial Disk System counterpart. Interestingly, because The Legend of Zelda was first released in this format, some official artwork exists of Link holding or standing on top of the game floppy disk. Noticeably, in the FDS release, the font for the game's HUD is in a different, thinner lettering compared to the international version.

The Book of Magic item is known as the Bible in the Japanese version of the game. This was likely changed because, at the time, it violated Nintendo of America's very strict content guidelines which disapproved of any real-world religious content or references inside games released for their systems. Strangely enough, all depictions of the Christian cross were kept intact.

The Pols Voice enemy, which is known to hate loud noises, was specifically designed for the microphone on the second controller of the Famicom, where it will die instanty upon detecting any sound (though can still be slain by the Sword, otherwise). In the international version, however, because the NES lacks such a unique feature, players must resort to Arrows to quickly defeat them, Ironically, these items are ineffective against Pols Voices in the initial release.

The original Japanese release uses floppy disks for the Famicom Disk System

The original Japanese release uses floppy disks for the Famicom Disk System

The Japanese Famicom Disk System version was included in a promotional package of Charumera-brand ramen, and was only given out as a prize for a contest (only 1,500 copies were made). It is unknown what differences this version has compared to the original release, as the only available existing copies in the region are extremely rare and incredibly expensive.[30] Another major issue is floppy disks are known to be fragile and tend to become damaged from age and/or usage more easily than ROM cartridges, rendering them unplayable. In fact, the disks themselves lack a shutter to reduce costs and the device has a poor quality disk drive along with other problems such as slow loading times, earning criticism and causing the add-on machine to become discontinued as early as 1993. In spite of this, Nintendo kept supporting it for repairs until 2007, alongside the Famicom/NES itself (and later cartridge-based consoles).

Graphics and Audio

Being a game originally designed for storage on a floppy disk, the game's graphics do not use too many elements; sprites are given different color palettes depending on their location in the overworld. For example, trees can be colored either green or orange; brick walls in dungeons are painted blue, green, yellow or white, and so on.

The game features three background themes: the overworld tune, the standard dungeon tune and the final dungeon tune. The first theme has become the franchise's main theme, and it is reused in most later games in the series. The normal dungeon theme is reused as the theme for the Royal Crypt in The Minish Cap and in the Color Dungeon in Link's Awakening DX. Sound samples, such as the one when Link collects a new item and the one when a new path is open, are also often reused in later The Legend of Zelda games.

Regional sound differences

The original Japanese Famicom Disk System version of the game utilizes the disk system's additional frequency-modulation synthesis chip; the title/credits music and certain sound effects are more advanced than the international Nintendo Entertainment System release as a result. Below are some examples of the latter.

Sword Beam:

Boss roar (from Aquamentus, Gleeok, and Ganon):

Dungeon doors opening/closing:

Link dying (Game Over):

Recorder music:

"Found secret" jingle:

Setting

Official artwork of Link standing over Hyrule

Official artwork of Link standing over Hyrule

With this game being the first ever in the long-ongoing franchise, it is the first time Hyrule is portrayed, and it is divided into numerous parts and landscapes, such as the Lost Woods, Death Mountain, a central lake, a forest, a graveyard, and a shore; as Link walks through them, he manages to find the hidden labyrinths where the fragments of the Triforce are kept. It is unknown whether or not the nameless regions reappeared in later games with official names.

Unlike most Overworlds in The Legend of Zelda series, this incarnation of Hyrule, known as Lesser Hyrule, is completely explorable from the beginning, meaning that Link can go to almost any corner and space of it, with a total absence of linearity (Breath of the Wild and Tears of the Kingdom closely repeats this game's feature). It should be noted that the overworld remains largely unchanged in the Second Quest, with the only changes being the locations of the labyrinths and of special prizes.

Timeline Placement

According to the Zelda Timeline revealed in Hyrule Historia, The Legend of Zelda takes place in the "Downfall" branch, which, as a whole, takes place after Ocarina of Time, following the tragic defeat of the Hero of Time by Ganon. After Ganon himself is defeated in A Link to the Past, Oracle of Seasons/Ages, and in A Link Between Worlds where Link and Princess Zelda recovered the complete Triforce from Yuga Ganon, Hyrule entered The Golden Era, in which the wise Hyrule monarchs used the Triforce to govern the land. The events of Tri Force Heroes and Echoes of Wisdom then occurred. After the king's death and the attempt by the Prince of Hyrule to assemble the full Triforce, Hyrule was lead into the 'Era of Decline'. The Prince of Darkness, Ganon, was revived, leading to the events of this title. Six years later, the events of The Adventure of Link take place, which itself is the end of the branch.

Both this game and its sequel are linked in continuity, since The Legend of Zelda revolves around retrieving two of the major fragments of the Triforce (Power and Wisdom), and Ganon is fought and defeated in order to rescue Princess Zelda; The Adventure of Link revolves around finding the third major fragment in order to revive a different incarnation of Zelda that was comatose for a very long time, and to impede the revival of Ganon himself.

Mistranslations

The introduction contains various mistranslations

The introduction contains various mistranslations

The Legend of Zelda is littered with mistranslations, direct word-for-word translations, and odd quotes.

Credits

Pseudonyms are used in the credits (Japanese version shown)

Pseudonyms are used in the credits (Japanese version shown)

In the credits, all but the executive producer Hiroshi Yamauchi are listed under pseudonyms. Designer Takashi Tezuka is credited as "Ten Ten," sound composer Koji Kondo as "Konchan," programmer I. Marui as "Marumaru." At the time, nicknames were commonly used among Japanese game developers as a company measure against employee poaching.[34][35]

Producer and director Shigeru Miyamoto is listed as "S. Miyahon," a mistranscription of his name — 本 can be read as either "moto" or "hon."[35] This is widely believed to be another error in translation. However, in a leaked prototype of the game, many of the staff — including Miyamoto — were credited under their real names.[36] The pseudonym "Miyahon" was thus chosen deliberately for the final release.

Speedrun Records

Main article: Speedrun Records
Category Runner Time Date
Any% Schicksal 26m 55s November 26, 2021
Any% (All Glitches Except Up + A) Schicksal 27m 54s January 6, 2021
100% Schicksal 33m 28s February 12, 2022
100% (All Glitches Except Up + A) lackattack 35m 15s January 30, 2022
Low% Greenmario 30m 12s January 20, 2022
Sword-less lackattack 32m 26s May 12, 2019
Extreme Rules cytown 1h 21m 23s September 28, 2022
Any% (Second Quest) Eunos 2m 19s February 3, 2021
Any% (Second Quest, No ACE) Schicksal 30m 9s May 20, 2022
Any% (Second Quest, No ACE or Up + A Glitch) Schicksal 32m 18s May 10, 2022
100% (Second Quest) Schicksal 39m 30s June 24, 2022
100% (Second Quest, No Up + A Glitch) Schicksal 48m 22s June 2, 2022
Low% (Second Quest) lackattack 36m 41s June 10, 2022
Sword-less (Second Quest) lackattack 34m 40s May 5, 2022
Extreme Rules (Second Quest) lackattack 1h 15m 4s May 17, 2022

Listings

Characters

Bosses

Enemies

Dungeons

Items

Translations

Credits

Glitches

Reception

Sales

The Legend of Zelda was commercially successful, selling a million copies nearly a year after its release,[37] and calculating a total of 6.5 million copies worldwide, making it the sixth best-selling Nintendo Entertainment System game of all time.[38] The Japanese version on the Family Computer Disk System sold approximately 1.75 million of its sales. Until the release of Ocarina of Time which sold 7.6 million worldwide, it was the best-selling title of the Zelda franchise.

Reviews

IGN journalist Craig Harris awarded the Game Boy Advance re-release of the game with an 8.0 out of 10, praising its faithful adaptation from the original version;[39] Damien McFerran from Nintendolife gave the Virtual Console version (Wii) the same score, praising the length and the complexity of the quest.[40] Nintendojo staff, when reviewing the GCN edition (Collector's Edition) praised the game for its "innovative and unique gameplay system, remarkably deep puzzle solving, and an epic score".[41] Nintendo Power, in the December 2009 issue, placed the game third in the list of best The Legend of Zelda games, citing its influence on gaming industry and praising its Gameplay. In 2022, IGN placed it as the "eighth" best Legend of Zelda game in their "Top 10 Best Zelda Games" list countdown; but was then placed as the "ninth" best Zelda game in their new revamped version of their "Top 10 Best Zelda Games" list in 2023.[42][43] In many other sources, due to itself being the game that launched a major franchise, The Legend of Zelda is considered one of the greatest video games ever made.

Fan Reception

The original Zelda game received good support from the player community as well, with most considering it among the best of the NES library. It currently holds an average user score of 9.1 at GameSpot,[44] as well as a current average reader score of 9.1 at IGN.[45] WatchMojo placed it at the #10 spot in their "Top 10 Legend of Zelda Games of All Time" list countdown, and at the #11 spot as part of their "Every Major Legend of Zelda Game Ranked" video over on MojoPlays.[46][47] The Completionist ranked The Legend of Zelda (game) as his tenth best Legend of Zelda game of all time in his "Top 10 Zelda Games" list countdown.[48] Like most other 2D Zelda games, however, some players claim The Legend of Zelda to be rather difficult. WatchMojo also considers it to be the 3rd most difficult entry in the series as part of their "10 HARDEST Zelda Games To Complete" list countdown over on MojoPlays, right behind Breath of the Wild (#2) & Zelda II: The Adventure of Link (#1).[49]

Ports and Remakes

In 1989, Nintendo released a Game & Watch edition of the game simply named Zelda. This particular model of the Game & Watch for this version is in the dual-screen design in what would inspire the Nintendo DS.

BS The Legend of Zelda, the Japan-exclusive SNES edition of the game not seen very often in the world

BS The Legend of Zelda, the Japan-exclusive SNES edition of the game not seen very often in the world

An extremely rare 16-bit remake of the original game, BS The Legend of Zelda, was broadcast via the BS-X Broadcasting System for the Super Famicom's Satellaview in 1995 and 1997, based on the First and Second Quest, respectively. The gameplay is generally similar to the original, but differs as the game's central heroes are the mascot characters of the BS-X Broadcasting System rather than Link, who are otherwise supposed to be the player itself as the character's name and gender is associated with the broadcasting ID, as well as as altered dungeons and overworld. Aside from the initial green tunic resembling Link's, the male character wears a backwards baseball cap, and the female character has long red hair, similar to Princess Zelda. These particular heroes would appear again in BS The Legend of Zelda: Ancient Stone Tablets (based on A Link to the Past), also broadcasted on the service in 1997. Those exclusive games' time-based gameplay would later inspire that of Majora's Mask.

In 2003, Nintendo released a bundle for the Nintendo GameCube which included the Collector's Edition, in which The Legend of Zelda is playable. This version notably provided a different and more accurate translation of the game script, which was used in most subsequent ports of the game.[50] It also included a few other minor changes, such as reduced screen flashing to prevent seizures, which is followed in the Virtual Console and Switch Online ports.

The original Animal Crossing of the series of the same name, released in 2002, includes a number of emulated NES games as furniture pieces, though some are inaccessible without external assistance. The Legend of Zelda is one such unobtainable game, requiring either a cheating device or having a save file for the game on the memory card of the GameCube.

TLoZ Shield Emblem

The Legend of Zelda saw a port on the Game Boy Advance as part of the "Classic NES Series" re-releases in 2004.

Ports of The Legend of Zelda were released on the Virtual Console service for the Wii, Nintendo 3DS, and the Wii U. The Wii Virtual Console port was released in 2006 in most regions, releasing alongside the launch of the service. The 3DS Virtual port was initially available on August 31, 2011, as one of the games eligible for free download as part of the Nintendo 3DS Ambassador Program, a service available to players who bought a 3DS before its price dropped on August 11, 2011.[51] It was later released to the public in 2012 in most regions. The Wii U Virtual Console port was released in 2013. Nearly all Virtual Console ports use the updated changes from the 2003 Collector's Edition version, with the exception of the 3DS Virtual Console port, which instead uses the original game's script.

Super Smash Bros. Brawl features a number of timed, short demos of classic games, called "Masterpieces", in which players may only play up to a certain number of minutes depending on the game. The Legend of Zelda is offered as one of the Masterpieces, and is limited to only two minutes of gameplay time. It returns as part of the Masterpieces library of Super Smash Bros. for Wii U, where the playtime for the demo has been doubled to four minutes.

The NES Classic Edition includes The Legend of Zelda as one of the 30 games available in emulator-based console, alongside The Adventure of Link.

The Nintendo Entertainment System - Nintendo Switch Online software, available to Nintendo Switch Online Subscribers, included The Legend of Zelda as one of its 20 launch titles. Later on during the platform's life, a "special save data" for the game was introduced, titled "The Legend of Zelda™ Living the life of luxury!", that starts the game with more items and Rupees in the players' possession, making the adventure significantly easier.[52] The October 2022 monthly missions included playing The Legend of Zelda (which could be either the main game itself or the special save data version). Although not technically a port of the game itself, September 2022's rewards utilized various NES sprites, including Ganon, a blue moblin, Link, Princess Zelda, and an Old Man from the first Zelda game as part of the rewards for Week 2.

On November 12, 2021, as part of 35th anniversary of The Legend of Zelda franchise, Nintendo released a limited edition Game & Watch: The Legend of Zelda, a device similar in shape and size to the original Game & Watch systems, but with the addition of a D-pad and a color LCD screen. The device contained three ports from the series, The Legend of Zelda, Zelda II: The Adventure of Link, and the original Game Boy release of The Legend of Zelda: Link's Awakening. The system also included a Zelda-themed version of the Game & Watch game Vermin, where Link replaces Mr. Game & Watch as the playable character, as well as a timer and a clock, based around The Adventure of Link and the first game respectively.[53][54]

Legacy

Official artwork used for the Japanese box art of the game

Official artwork used for the Japanese box art of the game

The Legend of Zelda is the very first installment in the Zelda franchise, and its success allowed the development of over 20 sequels in the span of four decades. In one or another way, nearly every title in the series is influenced by this game in such ways as:

The iconic Old Man quote at the beginning of the game

The iconic Old Man quote at the beginning of the game

The original game is known for having certain character lines that had become a popular meme among fans over the years, often due to their vagueness. The Moblin's quote "It's a secret to everybody." is first referenced in A Link to the Past when Link brings a chest to a man who stands next to a sign outside of the desert. He offers to open the chest under the condition that Link will "keep it secret from everyone else". It is also referenced in Ocarina of Time. If Link bribes the guard at the gate of Hyrule Castle, speaking after he opens the gate will result in him saying "KEEP IT A SECRET TO EVERYBODY." And in Majora's Mask, after talking to Kafei in his home behind the Curiosity Shop, he says "Keep what we just talked about a secret from everybody". It is even referenced in Twilight Princess when in Center Castle Town, Link can enter a door and walk up to a balcony, where a Goron sees the golden force around Hyrule Castle. He admits that he has kept it "a secret to everybody." The Moblin's famous quote was not originally planned, however, as during development, it once said "I'll give you this, so leave me alone!".

The Old Man's "It's dangerous to go alone! Take this." also received similar attention as the aforementioned Moblin's respective quote.

Trivia

Nomenclature

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapaneseゼルダの伝説 (Zeruda no Densetsu)[59]Same as English.
This table was generated using translation pages.

Gallery

View Gallery View Gallery

Video gallery

The Legend of Zelda - Original game map

External links

References

  1. 1.0 1.1 1.2 1.3 Encyclopedia, Dark Horse Books, pg. 218
  2. Encyclopedia, Dark Horse Books, pg. 7
  3. "Nintendo World Report" — Ben Kosmina, Upcoming Australian Nintendo Games, , published October 14, 2004, retrieved November 25, 2014.
  4. "©1986-2004 NINTENDO" — N/A (The Legend of Zelda)
  5. Wii, Nintendo Korea, retrieved November 25, 2014.
  6. 한국닌텐도 홈페이지, Nintendo Korea, published February 2, 2016, retrieved February 3, 2016.
  7. NINTENDO DOWNLOAD HIGHLIGHTS NEW DIGITAL CONTENT FOR NINTENDO SYSTEMS - AUG. 29, 2013, Nintendo Pressroom.
  8. Wii U|ゼルダの伝説|Nintendo, Nintendo.
  9. Daniel Vuckovic, Nintendo Download Updates: Rayman Legends, finally, Vooks, published August 27, 2013, retrieved November 25, 2014.
  10. The Legend of Zelda | NES | Games | Nintendo, Nintendo UK.
  11. Owen S. Good, Nintendo Switch Online has these 20 classic NES games, Polygon, published September 13, 2018, retrieved August 8, 2020.
  12. ファミコンソフトが遊び放題、お手軽な「Nintendo Switch Online」, BCN Retail, published September 20, 2018, retrieved August 8, 2020.
  13. Daniel Vuckovic, All the Nintendo Switch Online details from the Nintendo Direct, Vooks, published September 14, 2018, retrieved August 8, 2020.
  14. Iggy, Nintendo Switch Online Launches April 23 In South Korea And Hong Kong, Pricing And Offers Announced, Nintendo Soup, published April 2, 2019, retrieved August 8, 2020.
  15. Nintendo Entertainment System™ - Nintendo Switch Online, Nintendo.co.kr, published April 27, 2019, retrieved August 8, 2020.
  16. ChewbieFR, Nintendo Switch Online : la liste des jeux NES inclus, jeuxvideo.com, published September 18, 2018, retrieved August 8, 2020.
  17. Ryan Craddock, Surprise! A Special Version Of The Legend Of Zelda Has Appeared In The Switch's NES Library, Nintendo Life, published October 10, 2018, retrieved August 8, 2020.
  18. Kiyoshi Tane, 初代ゼルダ「お金持ち版」がスイッチオンラインでサプライズ配信。任天堂公式のイージー版、お金とアイテム山盛りで開始, Engadget, published October 11, 2018, retrieved August 8, 2020.
  19. Luke Henderson, NES Online gets a fourth bonus game, Vooks, published October 10, 2018, retrieved August 8, 2020.
  20. Wesley Yin-Poole, Nintendo surprises Switch Online subscribers with stealth release of a "souped-up" The Legend of Zelda, Eurogamer, published October 10, 2018, retrieved August 8, 2020.
  21. Encyclopedia, Dark Horse Books, pg. 10
  22. The Legend of Zelda manual, pp. 3–4
  23. Translation of The Legend of Zelda manual
  24. The Legend of Zelda: Phantom Hourglass — Prima Official Game Guide, Prima Games, pg. 4
  25. "First, we started making The Legend of Zelda, and then we started Super Mario Bros. The Legend of Zelda was for the Family Computer Disk System, so we decided to finish up Super Mario Bros. first." —Shigeru Miyamoto (The Legend of Zelda Developer Interview)
  26. "When I was younger, I grew up in the countryside of Japan. And what that meant was I spent a lot of my time playing in the rice paddies and exploring the hillsides and having fun outdoors. When I got into the upper elementary school ages — that was when I really got into hiking and mountain climbing. There's a place near Kobe where there's a mountain, and you climb the mountain, and there's a big lake near the top of it. We had gone on this hiking trip and climbed up the mountain, and I was so amazed — it was the first time I had ever experienced hiking up this mountain and seeing this big lake at the top. And I drew on that inspiration when we were working on the Legend of Zelda game and we were creating this grand outdoor adventure where you go through these narrowed confined spaces and come upon this great lake. And so it was around that time that I really began to start drawing on my experiences as a child and bringing that into game development." —Shigeru Miyamoto (Q&A;: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters)
  27. "The two program designers Shigeru Miyamoto and Takashi Tezuka were responsible for the game, who set themselves the goal of developing a fairytale adventure game with action elements. [...] Takashi Tezuka, a great lover of fantasy novels such as Tolkien's Lord of the Rings, wrote the script for the first two games in the Zelda series." (Club Nintendo vol. 8 no. 2, Nintendo of Europe, April 1996, pg. 72)
  28. "The Indiana Jones movies were out around that time. [...] I wanted to bring that sense of adventure to a video game. [...] So with a world of swords and sorcery as my theme, I decided to make an adventure game based on treasure-hunting, and that was the beginning of The Legend of Zelda." —Shigeru Miyamoto (The Legend of Zelda Developer Interview)
  29. Hyrule Historia vol. 2, Dark Horse Books, pg. 2
  30. "A special and very rare version of the game was also released as a promotion for Charumera-brand ramen: [...] Now comes the big question – what about this version of the game is different from the standard version? The answer: nobody seems to know."Miscellaneous, Legends of Localization, retrieved July 18, 2019.
  31. "SEVERAL YEARS AFTER GANNON WAS DESTROYED,LINK LEARNS FROM IMPA ABOUT THE ANOTHER SLEEPING PRINCESS ZELDA." — N/A (The Adventure of Link, Japanese Version)
  32. "RETURN OF GANNON THE END" — Game Over (The Adventure of Link, Japanese Version)
  33. "GANNON'S TOWER" — Credits (A Link to the Past, Japanese Version)
  34. The Legend of Zelda: First Quest, Legends of Localization, retrieved November 15, 2013.
  35. 35.0 35.1 "In early U.S. releases of a few Mario games, he was sometimes credited as "Miyahon", a mistranscription of the kanji in his name (本 — which can be read as either hon or moto). The misread surname was Miyamoto's development nickname in the 1980s (having a nickname was a common practice among Japanese game developers at the time)."Shigeru Miyamoto biography, Mario Mayhem, retrieved November 15, 2013.
  36. Proto:The Legend of Zelda, The Cutting Room Floor, retrieved November 15, 2013.
  37. Nintendo Power, July/August 1988, pg. Insider's Calendar
  38. RPGamer - Japandemonium: Xenogears vs. Tetris
  39. Classic NES Series: The Legend of Zelda Review at IGN
  40. The Legend of Zelda (NES) Game Review
  41. Legend of Zelda: Collector's Edition review
  42. IGN. (2022). The 10 Best Zelda Games. YouTube. Retrieved July 24, 2023, from https://youtu.be/Emb8FzEBzZg.
  43. IGN. (2023). Top 10 Legend of Zelda Games of All Time. YouTube. Retrieved July 24, 2023, from https://youtu.be/4yYDUuenSMI.
  44. The Legend of Zelda User Reviews for NES - GameSpot
  45. IGN: The Legend of Zelda
  46. Reynolds, Johnny. “Top 10 Legend of Zelda Games of All Time.” WatchMojo, 18 Apr. 2020
  47. Alden, G. (2021). Every Major Legend of Zelda Game Ranked. YouTube. MojoPlays (WatchMojo). Retrieved July 27, 2023, from https://www.youtube.com/watch?v=9R7jh5pPBj8.
  48. Helix Sleep. (2023). Top 10 Zelda Games | The Completionist. YouTube. Retrieved July 26, 2023, from https://youtu.be/_mo9zKXjhQA.
  49. MojoPlays. (2022). The 10 HARDEST Zelda Games To Complete. WatchMojo. Retrieved August 4, 2023, from https://www.watchmojo.com/video/id/46648.
  50. "The game was re-released for the GameCube in 2003, the Game Boy Advance in 2004, the Wii Virtual Console in 2007 and the Wii U Virtual Console in 2013. The emulations are all altered with a new translation, in an attempt to reduce the amount of Engrish. This altered version of the game, oddly enough, didn't make the cut when the game was released on the Nintendo 3DS, which instead uses a modified US PRG1." — N.A, The Legend of Zelda/Console Differences - The Cutting Room Floor, The Cutting Room Floor, published N.A, retrieved July 28, 2018.
  51. Official Nintendo Website - Nintendo 3DS Ambassador Program
  52. "Perhaps more interesting than the addition of three additional NES games is an unexpected release of “special save data” for The Legend of Zelda, a game that was part of the Nintendo Entertainment System – Nintendo Switch Online launch lineup. That save data will let players “start their adventure with a ton of rupees and items, including the White Sword, Magical Shield, Blue Ring and Power Bracelet.” Basically, that save file will make The Legend of Zelda a much easier game to start playing for newcomers. In a press release, Nintendo promised to release more special save data for other NES titles, “offering fun new entry points into fan-favorite games.”" — Michael McWhertor, Nintendo adds more NES games to Switch Online lineup, Polygon.
  53. https://www.nintendo.com/us/store/products/game-watch-the-legend-of-zelda/
  54. https://youtu.be/5jp_9gv_N8c?si=vDk8ZXwc99I1aZUw
  55. "The Legend of Zelda: A Link to the Past, which was for the Super NES, already had a subtitle, so maybe we thought that tacking on "The Hyrule Fantasy" would make the title too long. [...] It's a bit like Final Fantasy! That may indeed have been another reason. We might've looked like copycats!" —Shigeru Miyamoto (The Legend of Zelda Developer Interview)
  56. "For quite a while, it just played Ravel's Bolero. It really matched the opening crawl! [...] But immediately before finishing The Legend of Zelda, we learned it was still under copyright. [...] So I pulled an all-nighter to compose the opening song." —Koji Kondo (The Legend of Zelda Developer Interview)
  57. "In Japan, music usually enters the public domain 50 years after the death of the composer. [...] And Ravel, who wrote the music we were using for the opening crawl, lived a long time ago, so we thought we were safe. But we looked it up just to be safe and found out it had been something like 49 years and 11 months since Ravel's passing and the copyright would run out in a month. [...] And we couldn't delay the release of the Family Computer Disk System." —Shigeru Miyamoto (The Legend of Zelda Developer Interview)
  58. "NES Gray Cartridge
    This was basically the same version as the gold cartridge (at least to my knowledge) and was re-released as part of the "Classic Series" around 1994 or so."
    Miscellaneous, Legends of Localization, retrieved July 18, 2019.
  59. The Legend of Zelda manual, pg. 3A Link to the Past manual, pg. 52 Nintendo Classic Mini Family Computer - Manuals, Nintendo. Nintendo Switch Online - Famicom & Super Famicom Collection, Nintendo.
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