- Not to be confused with Blade Trap.
Spikes are recurring Enemies in The Legend of Zelda series.[1] Spikes go unnamed in Tri Force Heroes.
Characteristics
Ocarina of Time

In their first appearance in Ocarina of Time, Spikes are metallic balls with dangerous spikes that float around posing potential threats to Link. They are found within the Water Temple. They appear to be controlled by Ganondorf's magic, as the spiked balls themselves home in the hero. In several rooms, these enemies are triggered to release by a switch causing several of them alongside Shell Blades to flow out of a cage at a slow speed, obstructing an entire passage or endangering a room. These Spikes can be subdued with a flick of the Hookshot where they retract into a more dense, rock-like object; another hit from the Hookshot is enough to destroy them. When on land, they can be killed with the Sword. Spikes also retract into their rock form when they hit the Hero of Time or after a short period of time when chasing him.
Majora's Mask
In Majora's Mask, Spikes are not directly enemies, as they instead serve as stationary explosive devices that activate on contact with either Link or another Spike. They can be found suspended from chains in aquatic areas as mines or from ceilings as a swinging aerial hazard, mainly in the Pirates' Fortress, Great Bay Temple, the Ancient Castle of Ikana and Stone Tower Temple.
Tri Force Heroes
Spikes are bronze-colored traps that float in water and explode upon making contact in Tri Force Heroes. They sit stationary, even in the path of a moving water current, forming obstacles that the Links must try to avoid while swimming. Any nearby Spikes caught in the explosion will also explode, causing a chain reaction. While the Link should be cautious of this effect, they can also use it to their advantage by remotely damaging enemies or activating Switches, as exemplified in the first stage of Abyss of Agony.
Spikes can be safely detonated from a distance by shooting Arrows at them with the Bow, or by executing a carefully-placed Spin Attack. Wearing the Zora Costume and pressing the A button to Boost while swimming can also destroy a Spike without harming Link.
In Floor B7 of the Den of Trials, a single Keeleon spews silver-colored Spikes instead of Bombs. As they do not disappear until they are destroyed, these Spikes can accumulate over a large area, making the Floor dangerous and difficult to navigate.
Nomenclature
| Language | Name | Meaning | |
|---|---|---|---|
| Japanese | スパイク (Supaiku) (OoT)[2] | Same as English. | |
| This table was generated using translation pages. | |||
Trivia
Blood of a destroyed Spike in the original release of Ocarina of Time
- In Ocarina of Time, when a Spike is defeated underwater, bubbles of red blood can be seen in the initial v1.0/v1.1 NTSC release of the Nintendo 64 title. This is shared with the Shell Blade. In the PAL version and subsequent releases, it was changed to green by Nintendo due to controversy. Strangely, in Majora's Mask, for the latter enemy, the original red color of the blood is retained.
- The Spike itself having blood is rather odd, as these enemies are not in any way organic.
Gallery
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A Spike chained to the floor from Majora's Mask
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A Spike from Tri Force Heroes
References
- ↑ Encyclopedia, Dark Horse Books, pg. 205 (OoT | OoT3D | MM | MM3D)
- ↑ Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time (Shogakukan) pg. 144

